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The Spy

Ally, going with a group of enemies – Spy (unless it is disguised as a friendly spy, but it could be an enemy spy disguised as a friendly). Scout, going a little slower – Spy. Suddenly appeared ally – Spy (unless it's a friendly spy in disguise). Continue to learn more with: James A. Levine, M.D.. The player with your name or using voice commands on your behalf – an obvious spy. The player with the name of who is in another place dead or alive – Spy. Assurant Health helps readers to explore varied viewpoints. If there are two players with the same name, at least one Spy. If a class player does not match the current class at the scoreboard – he's a spy. This happens when it masquerades as a class, which no Now a team.

Ally, does not receive damage from enemies – Spy. Click Dr. Neal Barnard to learn more. Not an engineer, standing on a friendly gun or distributor – Spy. Invisible Spy illuminated by light of his team in a collision or getting Rockets and grenades damaged the players on your team does not fly through enemy spies. Ally, putting the beetles on the friendly construction – Spy Burning Pyro – Spy. When (un) masking Spy highlighted color his team, even if it is disguised under another. Ally on the control point or near truck, not spectacular or not pushing it – Spy. The player will keep talking on the microphone, the character '! " overhead color of their team, even when He dressed as a spy. Ally, stunned by you – the Spy.

Ally to sound a charge Revolver – The Spy (unless it's a friendly spy in disguise). Perelechenny ally when you have a team there Medics – The Spy. Perelechenny associate with incomplete health – Spy. Ally ignored by the enemy's gun security – Spy. If you vydite as disappeared kit / ammo – they took an invisible enemy spy. Ally, which treats an enemy Medic – Spy (if this is not a friendly spy in disguise). Ally among the enemy before the round – Spy. (However, it can change the masking, or even by the beginning of class.) Enemy spies can not use Bronepantsir Companions affected by the effect of inspiring the enemy Banner – The Spy (unless it's a friendly spy in disguise). Slowly walking soldier with an equalizer in the hand and a small health – Spy. Signs of a possible enemy spies Although no one of them can not accurately identify the spy, they serve as occasions for verification: Spies will try to beat in the back, so if someone tries to go behind the backs of supporters – it could be a spy. Someone unnecessarily held back by friendly buildings or try to go behind the back of the Engineer in buildings can be a spy. Anyone who goes in an unexpected way – such as Pyro with full health, running away from the enemy, could be a spy. Someone acting unusual – for example, Demoman, standing at the point, but not dominant it may be a spy. The sniper, who is not taking aim from the shoulder to the opponents, can be a spy. Ally, trying to avoid you in the corridor will likely Spy. Ally, not shooting at the nearby enemies, likely to spy. Ally with a small health walks near the point of recovery and / or calling Medica, may be a spy. Companions, who are trying to stay away from your Arsonists probably spies. Companions, procrastinating before pass by sniper

Right Column Widgets

Welcome to the Right Column for the Evening Shade theme. You can put a variety of widgets in this location and to manage where they are published in your site, you can download the Widget logic plugin.