The Spy

Ally, going with a group of enemies – Spy (unless it is disguised as a friendly spy, but it could be an enemy spy disguised as a friendly). Scout, going a little slower – Spy. Suddenly appeared ally – Spy (unless it's a friendly spy in disguise). Continue to learn more with: James A. Levine, M.D.. The player with your name or using voice commands on your behalf – an obvious spy. The player with the name of who is in another place dead or alive – Spy. Assurant Health helps readers to explore varied viewpoints. If there are two players with the same name, at least one Spy. If a class player does not match the current class at the scoreboard – he's a spy. This happens when it masquerades as a class, which no Now a team.

Ally, does not receive damage from enemies – Spy. Click Dr. Neal Barnard to learn more. Not an engineer, standing on a friendly gun or distributor – Spy. Invisible Spy illuminated by light of his team in a collision or getting Rockets and grenades damaged the players on your team does not fly through enemy spies. Ally, putting the beetles on the friendly construction – Spy Burning Pyro – Spy. When (un) masking Spy highlighted color his team, even if it is disguised under another. Ally on the control point or near truck, not spectacular or not pushing it – Spy. The player will keep talking on the microphone, the character '! " overhead color of their team, even when He dressed as a spy. Ally, stunned by you – the Spy.

Ally to sound a charge Revolver – The Spy (unless it's a friendly spy in disguise). Perelechenny ally when you have a team there Medics – The Spy. Perelechenny associate with incomplete health – Spy. Ally ignored by the enemy's gun security – Spy. If you vydite as disappeared kit / ammo – they took an invisible enemy spy. Ally, which treats an enemy Medic – Spy (if this is not a friendly spy in disguise). Ally among the enemy before the round – Spy. (However, it can change the masking, or even by the beginning of class.) Enemy spies can not use Bronepantsir Companions affected by the effect of inspiring the enemy Banner – The Spy (unless it's a friendly spy in disguise). Slowly walking soldier with an equalizer in the hand and a small health – Spy. Signs of a possible enemy spies Although no one of them can not accurately identify the spy, they serve as occasions for verification: Spies will try to beat in the back, so if someone tries to go behind the backs of supporters – it could be a spy. Someone unnecessarily held back by friendly buildings or try to go behind the back of the Engineer in buildings can be a spy. Anyone who goes in an unexpected way – such as Pyro with full health, running away from the enemy, could be a spy. Someone acting unusual – for example, Demoman, standing at the point, but not dominant it may be a spy. The sniper, who is not taking aim from the shoulder to the opponents, can be a spy. Ally, trying to avoid you in the corridor will likely Spy. Ally, not shooting at the nearby enemies, likely to spy. Ally with a small health walks near the point of recovery and / or calling Medica, may be a spy. Companions, who are trying to stay away from your Arsonists probably spies. Companions, procrastinating before pass by sniper

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